Woo, so The house of the dead: overkill comes out for the wii this week, (think it's out in the states).
I did a variety of things on it, environment, cutscene and most importantly characters! This was the first game I worked on, being able to make zombies all day was just the coolest thing ever.
Here's some character stuff for you to enjoy, zbrush was used mainly to bake some simple occlusion maps and on some bump so there wasnt a vast amount of time spent on these. It was also used to concept up the characters as well. Had roughly 4-5 days on each. I would have liked to spent a bit more time on the renders, but they had to be done pretty quick before I left.
I learnt a lot at my time with Headstrong, the 7 or so months I was there was a blast. It's cool to see that the games getting good reviews, i'll post some links up to it later if you havent seen it.
Thanks!
Adam.
Replies
Awesome work man
Shit Cole is that a pic of your dad? Man you guys do look alike.
Good stuff, hey do you know what engine the team started with? I saw a dev interview the other day and the Lead Programmer mentioned starting with a run of the mill Wii engine before opening up on it. Just curious if you happen to know.
(sorry for hijacking your thread Curt!)
These models look fantastic for the Wii chap, GG
U mentioned that u did some enviro work. Could u also post some environment stuff
So after the 7 months, are you no longer working there...What new studio did you go off to then?