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[CE3] Bohemia 15th Century Village House - Art test

Hi artist,

this my new piece for art test i am now working on.
It is classic village house from 15th century in Central Bohemia.

Biggest challenge was wall tileable texture. I learn a lot during texturing phase.

Please, feel free to post comments and some feedbacks. Always welcomed.
Please, feel free to critise me :-)

Thanks.
Jakub Bareš
rural3.jpg
rural11.jpg
rural3.jpg
rural2.jpg

Replies

  • Endfinity Jon
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    Endfinity Jon polycounter lvl 8
    jaaamesss wrote: »
    rural11.jpg

    Hello there!

    There's some extreme value ranges that tend to break the image a bit for me. The sun is pretty strong, and it's hitting textures that share a broad range of value. Your ground is stifling a lot of that light, but your building on the other hand (and mainly the cobbly rock) is soaking it up big time. That extreme difference makes the image feel less grounded: the building almost glows amidst the dark mud and dirt around it.

    Fog is also a bit heavy handed and washing out the scene. In conjunction with the sun, the fog is another layer that is breaking the illusion a bit. Might try cooling it off a bit (it's rather bright) and allowing it to be an atmospheric aid rather than another source of value that continues to interact with your sunlight in an unappealing way.

    Feeling the density of the forest and trees is fantastic, and I hope that remains moving forward, but bringing some contrast to the lighting and atmospherics are essential. I'd say your starting point is to balance your textures so that recipients of light are pretty consistent.

    Hopefully that'll help you tighten this up a bit!

    Love,
    -Jon
  • JamieRIOT
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    JamieRIOT polycounter lvl 6
    The roof texture in particular is looking flat at the moment. Try to give it some slight variation, both in colour and tile shape and placement.
    Keep an eye on your texel densities too, the white stone is currently looking blurrier than the other tiling textures.
  • luge
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    luge polycounter lvl 4
    I agree with Jamie, the tiling of the roof looks a bit too perfect in my opinion.
  • EMC3D
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    EMC3D polycounter lvl 14
    Hey dude, I did this test too, good to see another take on it.

    Overall I think most of your textures have too much noise, doesn't really give the eye anywhere to rest in my opinion, this espically for the wood body and brick foundation.

    I do like the way the wood connects on the corner, very nice job there, was it a tiling texture or unique mapped?
  • jaaamesss
    Hi,
    thanks for comments. I focused only on the house, not the scene.
    I would like to improve my texturing skills, so now its obvious that textures are not good enough.
    Roof is based on photo reference image, so i am able do only something with normal map. Right now i am so good in producing normal maps, so this i one skill i really want to improve.

    I used only tileable textures. There is only one texture sheet for decals, including holes above windows and doors, logs on the side and corners. Corner is simply very carefully placed decal. I spend a lot of time observing how do they (warhorse studio) did corners.

    [Mr Bear]I have one question: i can i reduce texture noise you are talking about? Would you like to post your model here?
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