Hi!
During my spare time I have been working on this little mini-environment based on a concept from Fable 3 by Emrah Elmasli (
http://emrahelmasli.cghub.com).
Not that much to see at the moment, I'm trying to iterate as much as possible, but I think it is coming along nicely. I'll try to update this thread as often as possible and if you have any questions or feedback, don't hesitate.
I am going for standard current-/next-gen specs and a slightly stylized texture art-style, to fit the concept as close as possible while still retaining some realism.
The concept:
I'm doing the far right house, but I will also create the floating flowerbed to the left as well.
Current Progress:
Thanks for watching!
Replies
Like take pieces of the roof and laying it over each other in a somewhat random placement might get it to look a lot closer to the original concept, as well as getting the woodplanks to stagger in rotation a bit.
JadeEyePanda is right, you need to give it a bit of a kicking.
For example the planks on the bottom walkway all have the exact same curve wich looks a little odd.
Also thoses steps go strait into a barrier, you need a landing at the top ^^
I also plan to add a vertex-paint shader to get some dirt, moss, rust and water onto everything to break things up. Also, about the ropes, the ones who look weird and floating I'll replace with some custom pieces.
I'll try to fix all of this as soon as possible!