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Vampire Hunter - Order of the House

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lotet hero character
completely forgot to post this one here on Polycount.

So this is really justa silly idea me and my D&D group came up with, that I took way to far.

We started talking about how you could fight of vampires efficiently. The concept is basically that these warriors train to fight vampire their entire life, and on their 16th birthday a tree that was planted the same day they where born, is cut down and made into a house by the Hunter.

this way the vampires can never actually hurt them unless they are invited in, which they obviously wont be :p
I found it really funny that these hard boiled super awesome vampire hunters basically walked around in an outhouse.

3D was used heavily for blockouts because Im a shitty artist :P


WIP GIF and a screenshot of the environment blockout.


Replies

  • Eric Chadwick
    Hey! This is really neat. Thanks for the step-by-step. I really like the lighting and color of the final, the DOF arch foreground is a nice touch too!

    I think the piece would jump out more though if the room had more character to it. The character is stylized, but the rectangular crypts and regular arches are not very interesting visually. I think it might help to think about composition a bit more, how does the eye flow through a piece, how to guide that flow. How can you bend the environment to create a more interesting flow?

    For example
    http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
  • lotet
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    lotet hero character
    yep, your absolutely right Eric :)  since this was more of goofy thing that just kinda happened organically, I never really did any thumbnails or wanted to spend a lot of time on it tbh.

    I would love to explore these guys more in the future though, and will definitely take a closer look at stuff like composition. personally I also feel like there is a lot more story to be told and this illustration really fails to deliver on that part as well :P
  • theStoff
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    theStoff greentooth
    Really fun idea lotet! Besides Eric's point another thing you could try would be to tilt the camera to give an edgy feel given the scenario. Just a thought mind :p and I wouldn't call yourself a shitty artist. You're doing nice work :)
  • lotet
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    lotet hero character
    theStoff said:
    Really fun idea lotet! Besides Eric's point another thing you could try would be to tilt the camera to give an edgy feel given the scenario. Just a thought mind :p and I wouldn't call yourself a shitty artist. You're doing nice work :)
    Thanks! Yeah, im pretty comfortable with my 3D, but every time Im doing 2D I feel like I have no idea what Im doing and I feel really uncomfortable about it.

    It feels like there are hundreds of obvious issues that I for some reason I cant see, but If I show something everyone else is gonna notice them in a second.

    I dunno, maybe Im just not comfortable enough with my fundamentals, or Its really just all in my head.
  • Eric Chadwick
    I'm STILL at the same point as you in that regard. There's always something more to learn. 

    If you're interested in composition, you could start by doing studies. You could do thumbnails... drawings small enough that there's no way you can get caught up in detailing... it becomes only about the composition. Thumbnails are also quick, so you can quickly explore ideas and move on.

    A great example:
    http://billcone.blogspot.com/2012/03/edgar-payne-show.html

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