Finished this up not too long ago, and was hoping to get some feedback/hear your thoughts on it. I wanted to try my hand at creating an unusual and weathered weapon, while still aiming to keep it grounded in reality. So, I decided on a ~17th century weapons called a hand mortar, an early grenade launcher. More renders and…
This is my first thread here and i would like to use it for posting my progress in improving my hand painted textures. My plan is to make a bunch of smaller probs and hopefully see the quality improve over time. I am in the process of making a dagger with a hand painted texture in a WoW like style. I am a little stuck…
howdy guys hows it going again, trying to improve on my hand painted stylized textures, thought id do a good old sheild, ive read through most of the threads on hand painted stuff on the forum and have picked up a few good tips :) at the moment this is sitting fairly high poly for a sheild at 2900 tri's this is mainly…
Would like some feedback on my latest piece of work. I've used this workflow a few times, creating a high poly and baking out a normal and ambient occlusion and using the ambient occlusion as a guide to hand paint. I do use a specular map as well which I haven't done it yet for this. I know its probably not considered as a…
Heya! I thought that to keep myself motivated to do more 3D stuff, I'd start a thread here on Polycount for hand painted models & concepts :) I enjoy illustration, and combining that with 3D models. I made this set of weapons that I'm going to make hand painted props of. Thoughts and feedback on the concepts, and the props…
Jacob Claussen did a beautiful hand painted scene for the King Arthur challenge and talks to us about his process of achieving such a style, the composition of his scene as well as some colour theory and book recommendations. https://www.exp-points.com/hand-painting-stylized-environments
Hello! I've recently picked up texturing and concept art after receiving my new tablet. I've always been digging through the 3d modelling part and never had any thoughts on creating any textures by hand. But as i came across the Dota 2 workshop i began to read some guides about shaders and such. Thats when i found the…
Most recent progress: Original post: Hey guys! It's been entirely too long since I've made a personal piece. I spent a lot of my free time taking courses over the past couple of years, so I figured it's time to put that new knowledge into practice by making a character! I'll be trying out the Zbrush sculpt to hand-painted…
Nice study. Just wanted to point that wood looks like a caramel chocolate. As for a whole topic about orb/faf textures i do not think that this is hard. Its quite easy if you understand what are you doing. First of all you need to know what matcaps actualy are. And the answer is simple, its a phong model set to camera and…
Firstly, here is exactly the tutorial I think you need. http://3dmotive.com/series/hand-painted-texturing.html Now, onto the things I've noticed. 1. Lighting is flat. Every element on the sword has an arbitrary lighting direction and it's destroying your form. Try and concentrate the highlight on the blade to a section of…