Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
I've been developing my game in Unity so far but because it lacks too many features to continue I decided to port it to Unreal Engine. Everything is working out so far but I have no idea how to port my tree shader. My trees currently look like this in Unity: It uses a shader that dithers certain tangents that are facing…
Hi there ! My name is Axel Zender and I'm in the run-up to my final year at New3dge as an environment/prop artist in Game Art. Here's one of a project I did during my free time. As a fan of Unreal Tournament, I really wanted to recreate a weapon from it and I love it's design :) With this project I wanted to get more…
Hey guys, for all Unreal Engine users out there... I'm an environment artist and I tend to make and render all my environments in real-time with unreal engine, however, The best result possible is found by rendering the scene with the maximum quality as possible and with photometric render, that is the one I always use as…
I think it doesn't really matter as long as you present your skills well. All three engines should grant you that opportunity. But if you are applying for a studio that uses a certain engine and you have experience with that engine, that's usually a plus.
Looks great, especially the sub-d tires. One thing I notice, is your engine is a little lacking. There is no definition to really suggest that it is an engine. I know it is in back and below the upper gunner, but I feel that the engine deserves more detail.
Take a look at: https://docs.unrealengine.com/en-US/Engine/Content/Tools/MayaRiggingTool/index.html https://docs.unrealengine.com/en-US/Engine/Content/Importing/FBX/Animations/index.html https://docs.unrealengine.com/en-US/Engine/Content/Importing/FBX/HowTo/ImportingAnimations/index.html :)
Also, it could be due to rendering differences between the CPU engine (used in UE4) and the GPU engine used by default in Designer. Could you try and switch temporarily to the CPU engine in Designer (F9) to check if that gives you the same result as in UE4 ?