So I've been posting in my general skins thread in the csgo forum but I think I might need to post my wips in this forum instead? So I will repost what I've done so far over here, critiques welcome! This is the thread where I was posting my progress before: http://polycount.com/discussion/169915/finals-csgo-workshop Here…
Hi everyone! Long time no art post. The last time I had any new personal environment work was in early 2014. Since then I've been freelancing full time and I struggled for a while to get any personal work done. If I'm not doing client work, I'm not making any money and money is something I never have had much of. To keep…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
I finished this scene off a short while ago and figured I might as well show it here. Probably took around 2 weeks of on-off work. I did this in Marmoset, as it really just started as a way to show off the tarp material (arguably the weakest bit of the scene) with some finished props I had lying around. I decided to expand…
Salut everyone! I want to sincerely thank you for viewing my submission. Its a cool SCI-FI seamless pattern collection named Interceptor hope you like it! _____________________________________________________________________________________________________ About my work About the idea I have made a workshop research and…
Any feedback/critique is welcomed. Can't seem to get any on other places/platforms. This is for my ArtStation Challenge, hope its ok posting it here. The theme is Space Opera for those unaware. Got any cool ideas? Throw them as well. What do you guys think of the overall composition? Lighting i feel its fine BUT definetly…
Been working on this gas station environment in my spare time for a few months now. I've posted a few threads regarding this project already so I decided to make this one to condense everything. Here is my progress so far: Originally I only wanted to model a prop for fun since I haven't worked in 3d for a good while.…
Hey, folks! My name is Antonio Jean and I have 18 years old, I'm new in this community. I want to share these images that I created in the "CryENGINE3" inspired by the PlayStation 3 exclusive game "UNCHARTED 3 - Drake's Deception". I used some landscapes of this game created by Robh Ruppel and Anthony Vaccaro. I've never…
H. R. Giger was a pretty swell chap. His nightmarish renditions of both metal and flesh, merged into singular organisms from another world, always inspired me as an artist. That's why I decided to work in his footsteps, bringing his style forward into the world of CSGO! Why is he relevant to this contest? He was…
(Unfortunately I have not mastered English) 70's/80's的科幻作品中不乏对外星人或某些族类的神话式设想,这使他们在科技水平高度发达的世界里依然保有某些富有神秘色彩的“非科技”文化或行为习惯,比如星球大战中的原力设定,铁血战士的狩猎仪式等等。于是我就制作了这把被称为“伏尔甘(希腊神话中的火神,他为众神打造了各种武器)之炉”的沙漠之鹰手枪:它是一个由卯钉、金属和划痕组成的枪体大杂烩。我试图通过它热烈的色调、身经百战的纹理细节和表面那些“粗心大意”的图块拼接来体现一种原始、硬派的神话力量。我想这会更突出沙漠之鹰这把沉重的大口径手枪对敌人的心理压倒性,而不是突出它的实用性或精密性。…