Hi everyone, I tried making real time kid character. I started sculpting using a custom made base with zbrush. I used xyz skin alpha for hi poly model. I made UV map with UVlayout. Normal map/AO/Cavity etc. baking with marmoset. I used xyz polarize color texture, add color detail with substance painter also i create…
At work we need to convert a scene from 3DSMax - Vray to Cinema 4D - Corona.For this we bought a script from 3DtoAll, but it does not keep the VrayProxies.So I thought I could easily do this automated in Maxscript, but am failing. Maybe someone is up for helping me? Basically at the moment I want to addthe reimported Mesh…
Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify. Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari. One of the things…
im using the displacement maps from xyz.texture i merged then in the RGB channels and everything. but now when i bring them to mari they dosent look right like the picture i provide just know the images size is around 15k.. when i crop a small portion of it it works fine but this is gonna make it a lot harder to paint it…
Hello, I've started a model with intention to make a realistic skin textured real-time character. I've went through several break downs and tutorials to do so but got lost in the different processes and got several questions in the process of learning them. Like in terms of setting displacement maps of texturing XYZ…
Planning a project where I will need also to create something like this construction simulations https://youtu.be/XykbLnLQZUs 5 https://youtu.be/g_3qLUHlTTs For various assets such as infrastructure or commercial. The goal is creating videos from the 3d project in a parametric way, using a configurator to define the…
Im trying to write a piece of code that requires the selected faces to be scaled at their selection center. scale command requires a pivot XYZ, or else it will try to scale in the origin. I tried using xform -q -sp -ws, but that doesnt give me the pivot for select center. Well at least its not the one the scale cmd takes.…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
Hey everyone! Recently, I took part in a Pierre Benjamin's workshop where my main goal awas to get to know Marvelous Designer and XYZ textures and discover ways of using them in game assets workflow. So I decided to go with the full game-res bust. I learnt some more stuff, like creating eyes with parallax shader, etc. I…
Finally! My first rendered character, which I did on the course of Valentin Erbuke. He led an excellent course 3 months long and shared his great experience with us. Dope course, Val! I will be glad for your critiques! Rendered in Arnold. Hairs in XGen. Also, I used new multi-channel maps from Texturing XYZ which worked…