Planning a project where I will need also to create something like this construction simulations
https://youtu.be/XykbLnLQZUs 5
https://youtu.be/g_3qLUHlTTsFor various assets such as infrastructure or commercial. The goal is creating videos from the 3d project in a parametric way, using a configurator to define the construction stage, the weather, time of day, presence of characters etc and just lest the engine render as a headless (no UI) service.
A second step will be to use the created project also for VR immersion.
I know a bit (primarily) DX engines such as Uneal, much less WebGL such as Three.js.
We already created a web application with a 3d visualizer so a WebGL app will fit easyly into the current architecture, wondering if we will be able to achieve this target of visual fidelity and performance.
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glTF/webGL is becoming the 3d standard, but is still in its relative infancy.
One of my problems it's also that I didn't find if will be possible to run Unreal (used Unity for a short time a while ago) in non interactive mode, as far as I discovered it's not possible at all.
I'm missing something, can you give me a reference?