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DX / WebGL engine for industrial simulation

davide445
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davide445 polycounter lvl 2
Planning a project where I will need also to create something like this construction simulations

https://youtu.be/XykbLnLQZUs 5

https://youtu.be/g_3qLUHlTTs

For various assets such as infrastructure or commercial. The goal is creating videos from the 3d project in a parametric way, using a configurator to define the construction stage, the weather, time of day, presence of characters etc and just lest the engine render as a headless (no UI) service.
A second step will be to use the created project also for VR immersion.

I know a bit (primarily) DX engines such as Uneal, much less WebGL such as Three.js.

We already created a web application with a 3d visualizer so a WebGL app will fit easyly into the current architecture, wondering if we will be able to achieve this target of visual fidelity and performance. 

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