im using the displacement maps from xyz.texture i merged then in the RGB
channels and everything. but now when i bring them to mari they dosent
look right like the picture i provide just know the images size is
around 15k.. when i crop a small portion of it it works fine but this is
gonna make it a lot harder to paint it .. dose anyone have a soluation
for this or way around it
ps i fiugerd out its not just the displacement maps im guessing its all large size pictures
im also wondring what is the latest version of mari that require less than version 3.2 of open GL
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