Hello everyone. I modeled my headphones. These are the headphones I own and I modeled them directly from life. I have also uploaded my source files so you can use them however you would like. This model is 2284 tri's with 2048 textures. I would like to thank Bartalon on the forums. Last week was turbulence to say the least…
Hey polycount I trust you guys know All The Tech Stuff so could you spare some recommendations for a work laptop? Budget ideally is around $1000-1500. I already have a solid desktop, I've just realized recently that being able to work on the go is really valuable for my current lifestyle. * I do a lot of pixel/2d art so…
Hi guys! Want show you my WIP. Want to get feedback and critic to improve my animation. https://syncsketch.com/playground/860018908a2d4a02877b7f574a71bf7d#413337
Hey, I've been working on a combo attack and I also wanted to work on animating a better feeling of weight. Let me know if you have any feedback. http://www.syncsketch.com/playground/86968744619946c4af7b2ba1240afa01
Thought I would post for some feed back (never think my stuffs any good) worked on reflection and the sails all hand painted in sculptris 86638 tris as of now
hey guys im currently working on a scene, its abput 86,000 polys and im using the parti volume shader... the render times are brutal... do you guys kno how i can optimize this scene?
Hey Guys! I'm currently studying DAE (Digital Arts & Entertainment) in Belgium and have been doing 3D for about 2 months now. I'll be posting regular updates on here of my work but I am hoping to get feedback as we don't actually get an awful lot as part of my course! Thanks guys, enjoy!…
Hello! This years Zelda Breath of the Wild made me realize how much I love well executed stylized looks in videogames! Until now I mainly worked on realistic to hyper realistic environments but I thought Ill try something new and go for a BotW inspired look. Im still early in the process of creating this scene. I decided…
Hi. I'm going to use this thread as a compilation of my past works and current projects; the end goal being a worthy portfolio. Here are some past works you might have seen before: TOZ-120 Shotgun (Old thread) (Uncompressed) Scimitar (Uncompressed) Rapier (Uncompressed) VSS Vintorez (Old thread) (Uncompressed) And my…