I think I'm in for the temple :) Did a quick color coding of the different elements: Also started the first blockout: I'm not happy with the rear part as it's a little dense/small. I think I will strecht it a little bit more. At the moment the scene is in 3DMax only as I plan to create all elements there and then export…
Hi Parhelion, If you select by element when you import the model (3dmax) you can select each part of Mirana and detach it from the main model. You can then export either mirana or her mount to Zbrush or any other software to begin with the sculpting proccess. You don't need to worry about the number of polygons of Valve's…
well i absolutely have no idea why your'e having an attitude about it. your "advice" is literally just saying go read the 3ds max guide and read of all it. i simply asked if there is a way to choose polygons ( NOT in UV mode) around specific edges or seams to make polygon selection easier. so if anyone asks for any advice…
I'm sorry I have to disagree a bit. While quixel is a tool it is not the same as using 3d max or zbrush. 3dmax is not an automation toolset. You have to do the majority of your work by hand in 3d max. Zbrush is a sculpting toolset that allows you to create high detail models quickly and the work is done mostly by hand. DdO…
Your ship geometry looks super borked. No offence but it appears that you need to learn the very basics of modeling first like how to properly select stuff, scaling and so on. As a portfolio piece what you have so far will be useless. So yea learn the basic stuff first, then get acquainted with subdivision modeling and…
So sorry guys,I really appreciate the replies so far.I use Maya 2011.Are there tutorials for Maya?These ones are for 3DMAX. Mark,seems like you are a pro in this aspect.If its not too much trouble,you should do a tutorial video detailing this technique and send to all these tutorial websites with link to your original…
I'm not sure how it handles in 3DS, but in SI Mental Ray's Ink/Toon shader gives two options for ink boundaries that are on by default: silhouette and interior. Checking the latter off gives a result that sounds like what you want. Perhaps the Ink 'n Paint material in Max has a similar option. Edit: Looks like it does.…
Hello, so from my minimum noob understanding I supposedly have triangulate the model before baking it, otherwise the game engine might triangulate it in ways I wouldn't want it to. However when I use the "turn to poly" modifier in 3dmax to triangulate the mesh it completely messes up my smooth groups, consequently messing…
I'm very new to max, i imported a fbx file from modo and i can see in the viewport all my materials came over, but when i open the material manager i dont see any of these materials? can someone explain how i get these to show up in the Compact material editor? All the materials that show up are grey? i dont see how i can…
DSG - Looking for Concept/Character/Texture Artist (MMOG Dev.) You will be working with Maya and 3DMax models. This is a paying position, please include what yearly salary you would like. Relocation is not needed, you can work from home. Past MMOG experience is a must, as in playing them, understanding them. Modeling and…