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Grainy Normal map Artifacting in 3dsmax

Liam_CH
polycounter lvl 2
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Liam_CH polycounter lvl 2
So I've been baking a normal map in 3dsmax and it's not looking too bad except for some extreme artifacting issues. Global Supersampling for maps is on and it's saving the file as a .png so I'm not too sure what I'm doing wrong. Here's an image of my baked map

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