My point about books was just that they are both "experiences." Once you've read it, you've gotten your money's worth and it's quite common for people to loan, give, or even re-sell them. Not too many people get bent out of shape about that. There is the physical quality and value of the book to consider, but essentially…
This has nothing to do with pbr, and channel packing was always a thing, it didn't just show up after the transition to pbr. It was also used back when there was only phong kind of shading with specular and specular power (glossiness). They were still packing grayscale info into channels, I guess its just that this piece…
idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4. I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the trans form: scale size but it is, Blender FBX export…
lol our Technical Director wrote a MEL script that looks and works exactly like Edit Poly in Max. Maya isn't the best modelling program, but the navigation is pretty good. This wasn't a bad tutorial site: http://www.3dlessons.com/categories/3D-Tutorials-Maya-3D-Tutorials/page2.html This can be used to bake out AO and…
I haven't lived in Cali since I was 18, so I'm really not sure what it's like now. We lived more inland there anyways (Hollister), so it was relatively cheap for the time. Seattle is expensive though. I'm paying $1310 + water + sewer on top of electric (which is also expensive, considering the size of this place). My…
...or the cave of forgotten dreams(which sounds like an MMO instance). "There's a cave in France where no humans have been in 26,000 years. The walls are full of fantastic, perfectly-preserved paintings of animals, ending in a chamber full of monsters 1312-feet underground, where CO2 and radon gas concentrations provoke…
This thread I made before might be of help. I wanted to seperate a texture of dirt away from green paint so I could use it for a model and I was basically told just use color range. http://polycount.com/discussion/187729/is-there-an-easier-way-to-extracting-texture-information-without-ruining-the-texture#latest For…
So i need a quick crash cource in how to render out normal and lightmaps in maya. I found these tutorials. Is this still relevant to todays workflow? http://www.doom3world.org/phpbb2/viewtopic.php?t=15763 http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html I can do…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…