Hey guys, I'm finally done with the first batch of my uni assignments and I am ready to do some proper work. Anyway, I have decided to create a new thread for this project since I have swayed from the original idea. My previous work can be found here: http://boards.polycount.net/showthread.php?t=68744 The key point of this…
Sure, although just by way of historical context, will specifically refer to the Italianate artistic 'Rediscovery' era spanning two hundred years from the late 14th on through too the 17th century, acknowledged today as, using the French term 'Renaissance' et: (Revival). Now rather than attempt a recollection of college…
Starting January 20th, 2014 this contest will be a 4 week affair where artists will be tasked with creating a single mini-putt hole (and a custom golf ball if you'd like!) using Havok's Project Anarchy tools. That's right! Not only will you be creating game art, but you will be designing your own mini-golf level and put it…
Took the phone off the hook so progress leapt ahead on both projects again today. Yay! First; a smashing fun time - literally - with physics for High Noon Toons, because what kids' game is complete without a good ol' fashioned car chase... albeit without the cars, since they weren't invented back then: Still a few kinks to…
Hello Polycount! My name is Igor Titov. I currently study at University of Hertfordshire in the UK and I am in my final year of Games Art course. I am going to graduate around May of 2013 and from now on onward I will try posting as much work as possible to get necessary feedback to improve my portfolio. Any advice how to…
Hi there ! We are currently developping Warsow: it's a FREE game based on the QFusion engine (a Quake2 engine which supports every Quake3 format... same textures/shaders/maps/models/etc.). As it's distributed freely, we've done all the art stuff from scratch. It's mainly cyberpunk themed with a good comic look (celshading…
UPDATE: finished model: model My goal is to make a low-poly (6 -10k) fantastical but believably functional chair that can be a central prop in a real-time engine. For the style I chose baroque and art nouveau mix with a steampunky vibe. For the story I imagined a wealthy middle aged late 18th early 19th century gentleman…
Universities offering to teach students how to be game developers is a growing trend. But Not all schools are going to offer programs that teach the right stuff, the right way. I get up on my Guildhall soapbox regularly. I'm there again. I want you guys to see the trailers that the two teams of graduating students (Summer…
I love a good story, and most of the things i design have a story even if it is just a line saying what his job is. sometimes thats all i really need to get into making something for myself. sketching out designs really helps things move faster for me. this guy how ever only had a head design when i started him. i just…
UPDATE No_03 I am still battling some of the more complex outfits, but I managed to create these two quick outfits in the meantime! They are from a different batch (you can see that because they are from the Medieval time period, while the previous two outfits were from 19th/20th century), so I will fully finish them up a…