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Student projects at Guildhall: See the Trailers

Paul Jaquays
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Paul Jaquays polycounter lvl 18
Universities offering to teach students how to be game developers is a growing trend. But Not all schools are going to offer programs that teach the right stuff, the right way. I get up on my Guildhall soapbox regularly. I'm there again. I want you guys to see the trailers that the two teams of graduating students (Summer 2005 - a.k.a. "Cohort 2") have created and will be showing at the school on June 17th. They graduate on the 18th.

http://guildhall.ecsrv.smu.edu/work/HL2-trailers.htm?PHPSESSID=572c5d07c0c5e06f6f165f3294aab1f6

eclipsesecondpage.jpg

Eclipse by student team Celtech

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Samurai Legends by student team En Fuego Studios

Both of these game mods were made by a team of artists, level designers and programmers working for 5 months with the Half Life 2 engine. They are already getting some press through Valve's Steam site.

The first group to graduate in December of 2004 is pretty much at 100% hire-in to game developers. http://guildhall.ecsrv.smu.edu/placement/index.php

A number of students in cohort 2 are already signing on with developers large and small around Dallas and other parts of the USA.

Those of us involved with setting up Guildhall at SMU http://guildhall.smu.edu and keeping it going like to believe that the training students get at the school makes all the difference in them finding work in the game industry.

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