Sumo wrestlers have muscles. Very LARGE muscles because they are very large, strong men. You have made taken a skinny guy, stretched out his skin and put fat inside of it. I say it this way because if a skinny guy just got fat from eating he would have also developed the muscles to carry it over the course of time it took…
I really don't think that this one reference is sufficient for this model. You are missing quite a bit of information, such as an all around veiw of the arm and hands as well as what is going on underneith the clothes. http://www.3d.sk/ is an awsome site for human photos, the downside is that you have to pay a monthly fee…
I made a skeletal tank to walk on a path. and there are some pathnodes on the landscape. I moved tank using "Actor Factory" and "Move To Actor" inside kismet. (used UTActorFactoryAI for Factory and my own pawn class) This is my Vehicle Class: class MyVehicle extends Pawn defaultproperties { Begin Object…
Hi I have run into a problem that is taking me a while to figure out. I have created a complex vehicle, and need to rotate some bones on the model when I press a input button. I haven't made any animations, and I just use the mesh as a skeletal rig when I import it. I have attached a test image of what I'm trying to do. I…
First of all I'm not really a character artist and this is my 2nd 3d character. I did this character for a short animation school project. We are planning to use CE3 sdk for rendering but I'm having problem importing skeletal animations :( I need crits/comments especially for the textures because I believe that it is my…
So I've got a character diving into the water, jumping back out then falling back in. He emits a splash in the AnimSequence for each of these. The problem is, with all the tumbling and such the particle emitter is rotating around so the splash isn't splashing up like it's supposed to, its splashing based on whatever…
Does anyone use Affinity products for texture work? I have never tried anything Mac but now feel intrigued. With especially Affinity Designer . it seems like an only vector based and resolution independent tool that would support 16 bit depth layers + having brushes similar to old good skeletal one from Creative house…
That begs question. Why people in US just won't create their own city networks ? Or get on board to google, to help them create networks ? Even if those big companies trying to prevent that I can't believe they would win in court. People in city, create organization that sole purpose is to bring fiber connection to…
L @Larry, I think that you need some exhaust pipes coming out the sides or tom of the radio, and totally play it off as miniature organ piping. I think that's the one thing that could really add to this and help emphasize the 'steam' aspect of steampunk. The piping skeletal structure for the legs and mid-section look…
Digestive Decodance In this dream the afterlife was was in the GI tract of a celestial deity who apparently reincarnates one once his digestion is complete. Our hero is apparently a treasure hunter who was searching for a rare item in the sewer but got swept into this reality upon acquiring the "royal flush toilet medilan"…