Does anyone use Affinity products for texture work? I have never tried anything Mac but now feel intrigued.
With especially Affinity Designer . it seems like an only vector based and resolution independent tool that would support 16 bit depth layers + having brushes similar to old good skeletal one from Creative house Expression.
I have no Mac so can't try it . Wonder if anybody did?
For a quite a while I am trying to find a convenient software to compose textures from pre-built materials and details libraries , resolution independent, probably vector based.
Don't find all the recent development in texturing area i.e. Mary, both Substances, Quixel matching my tasks and taste so curious if anything more exist on Mac side.
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yes, affinity photo and designer are cool. they both go hand in hand, they are pretty configurable down to the toolchest, designer is a joy to draw and adjust strokes in (as opposed to - say - inkscape) and they are really fast with a lot more instant previews than their competition.
it's also really quite complete, meaning at only version 1.4 for photo they have matched the adobe toolset already, are ahead in some ways and offer a blend between painting and photo-editing with a similar slant towards photo-editing that PS has. if you know PS you can jump right in.
the big one they are currently still lacking is batch processing/macros/actions. also they use their own fileformats (which generally save out a lot quicker and smaller than PSD). in order to work with PSD you have to im- and export which isn't quick. in my tests PSDs retained their original adjustment layers, masks and and folder structure.
both announced for windows btw. you can sign up for their beta program already.
One feature that is very much missed is ability to put center of transforms in a certain specific position, not only corners, and then scale precisely from it .
@fuiosg
supposedly coming out 'before the summer'. but since it's a british company that might just translate to 'sorry love, not this year'...
Not sure maybe someone have a patent on that or it's very hard to do thing. Beyond Photoshop I saw it only in vector soft Xara working similar digits input only way and one more image editor: Photoline where it's full scale UI feature. Somehow not very reliable in Fusion transform node too. Nowhere else.
if you have the beta installed and are upgrading to the commercial release - don't do like i just did and deinstall the beta right away -> save your preferences first! *grumble*
also, at some point during beta they made windows (7) aero a requirement. if you however are not running this you can circumvent the check by editing the shortcut and adding --no-dwm-warning to the target. works for both designer and photo but is unsupported by the devs. no issues here so far though.
Just wondering what do you like best in using Affinity Photo for texturing game asset?
it's not game dev oriented as such.