Hi All, I've stayed behind at work to see if I can get to the bottom of this issue that has put this project on hold but had no luck! In summary, I have an animated character that has a series of animations that blend into one another. All of the imports have worked so far however this last animation is importing with…
I'm making several models for a mod for Kerbal Space Program. I would like to improve my skills, so please, constructive criticism is more than welcome. I am four models in, and the models are oriented based on how old they are. The first one is a small Nuclear Reactor, and is the oldest. NR_Jr_v2 (click to view in 3D) It…
Hey everyone, Recently I lost my old hard disk with all of my work on it which has given a rather unique opportunity. Previously my approach was unorganized, messy and that of a person that has no idea of what he is doing. I used to run away from Zbrush, texturing and lighting. With all of my work gone, I am taking this as…
I'm working on Beyond Skyrim - Expedition to Atmora Project and was tasked with creating some icebergs and ice cliffs. I'm enthusiastic about doing this stuff, because It's a very good practice creating environment assets for game development. Skyrim is a pretty old game and doesnt support the PBR workflow and other stuff…
As we move to that ever higher polycount it seems that some companies have a problem keeping up. So often i have seen some lovely character concepts, with style and feeling but with very little detail and much too much room for interpritation being used to help the hapless character artist make that 2 million poly…