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Vaporlynx's stuff for KSP

I'm making several models for a mod for Kerbal Space Program. I would like to improve my skills, so please, constructive criticism is more than welcome.


I am four models in, and the models are oriented based on how old they are.

The first one is a small Nuclear Reactor, and is the oldest.
NR_Jr_v2 (click to view in 3D)
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It uses 3x 256x256 compressed tga's for textures, A diffuse, A normal map, and an emissive.

Here is its bigger brother
Nuke_Reactor_Sr (click to view in 3D)
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It uses three 512x512 textures, again a diffuse, a normal, and an emissive.

These next two are not in the publicly downloadable version of the mod. Yet.

This one is a storage tank to be attached to the side of a rocket.
Radial_Tank_LP (click to view in 3D)
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It uses a single 512x512 diffuse texture. If I can tweak it right it will be released with only a 256x256 texture. It will likely have several color swaps for different materials, Water, Fuel, Tritum, ect.

This one is a scientific instrument, a Gamma-Ray Spectrometer.
GRS_LP (click to view in 3D)
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It currently uses two 512x512 textures, a diffuse and a normal. The textures are mostly complete and just need detail added, scratches, and grunge and such. Depending on how well it holds detail I would like to drop it to a pair of 256x256 textures.

The high poly models used to generate textures, as well as a few other models can be viewed on my skectfab account, https://sketchfab.com/vaporlynx/recent

Comments, tips and critiques are welcome.
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