I'm making several models for a mod for Kerbal Space Program. I would like to improve my skills, so please, constructive criticism is more than welcome.
I am four models in, and the models are oriented based on how old they are.
The first one is a small Nuclear Reactor, and is the oldest.
NR_Jr_v2 (
click to view in 3D)
It uses 3x 256x256 compressed tga's for textures, A diffuse, A normal map, and an emissive.
Here is its bigger brother
Nuke_Reactor_Sr (
click to view in 3D)
It uses three 512x512 textures, again a diffuse, a normal, and an emissive.
These next two are not in the publicly downloadable version of the mod. Yet.
This one is a storage tank to be attached to the side of a rocket.
Radial_Tank_LP (
click to view in 3D)
It uses a single 512x512 diffuse texture. If I can tweak it right it will be released with only a 256x256 texture. It will likely have several color swaps for different materials, Water, Fuel, Tritum, ect.
This one is a scientific instrument, a Gamma-Ray Spectrometer.
GRS_LP (
click to view in 3D)
It currently uses two 512x512 textures, a diffuse and a normal. The textures are mostly complete and just need detail added, scratches, and grunge and such. Depending on how well it holds detail I would like to drop it to a pair of 256x256 textures.
The high poly models used to generate textures, as well as a few other models can be viewed on my skectfab account,
https://sketchfab.com/vaporlynx/recent
Comments, tips and critiques are welcome.