Hi I've been working on a new model, which I would like to get some feedback on. The character is supposed to be alien bounty hunter with a very menacing appearance (i.e. rictus grin, lost an arm and replaced it with bionics). I'm basically looking to see if anyone can spot deficiencies/things in the model: Here is the…
Heya Polycounters, I'm working on a fresh little top-down game and could use some critique on the proportions of the main character before I move on: The comic style is intentional (I like long arms and big feet). In the end he will be rendered at 32x32 px in-game so he needs to be exaggerated. But I might also want to use…
Hello folks, We're looking for a character modeler who can mock up a draft/concept character mesh to use and develop further. The game is a industrial themed game in which the player navigates a procedurally generated level (Think temple run for reference). Requirements - Mesh - Simplistic mesh/Silhouette (medium to…
Hello, I have created this character by utilizing the concept from the incredibly talented artist @Miguel Breva. Plz Kindly offer some suggestions regarding my work, Thanks!
Hi there, cool start. I think what you have now is more of a meat tube, that isn't meant to be an insult - just that the overall object has no real interesting gesture or rhythm - really pay attention to this as it will add a lot of appeal to your characters. I would suggest looking more closely at the concept and even…
Like Abrvpt said its looking good so far. I agree with his comment about the weight in the pockets, I would also tighten up the straps, espcially the ones on the head and running along his chest, and make the coat bunch where it meets the strap. This reminds me a lot of the post-apocalyptic character I saw on zbrushcentral…
I have a character model that I modeled and later rigged for a class earlier this year, and now I'm in an animation class and would like to use this character in an animation. Problem is, my weight painting sucks. Is it possible for someone to take a look at it and fix it for me? I can send you the model via a PM. Here's…
From our paradise island called Madagascar ,we started with some questions: how to produce convincing animated movie without spending thousands of dollars that we will never have ? How to establish a cinema animation pipeline adapted with african means ( no much money, electricity cut every 2hours, etc etc) After 2 years…
Hey - I am looking for any advice / recommendations on what software might be easiest to transfer morph targets to clothes. We have a character mesh with hundreds of morphs (overall body, muscles, facial features, etc..) and we want to have a variety of clothes (thousands of them) but they need to be able to conform to the…
heres my original character from a comic im working on, i decided to sculpt him out sence hes a sci-fi style character, the sculptures sill sitting there and its not done so i took a shot at zBrush and it was wayy easier than in real life sculpting :) but its killing me, lotsa work >_< ; but its a WIP the last one on the…