Hello, I am seeking for maybe 1 or 2, aspiring 3D Game Artist who are interested in joining the "Modgine: Mini OpenGL 3D Game Engine" Team! I need one person who can create LOW POLY 3D Game Objects (Models), between 300 to 2000 Polygon Count at Most. Here are some sample Models I found on TurboSquid:…
So.. I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done. It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some…
Hi everyone, First i'm sorry for the title of this thread... i didn't find something that would fit the "real" topic. After taking a look at the wiki and particularly the environment art articles, i thought i could ask here... I'm working on a... sort of demoreel, let's say, with a professional developper (i'm still in…
Having issues with a batch process that would remove the modifier "MultiRes" from the stack for a group of .max files. I'm not quite sure which part of it isn't working but I have a feeling its the actual modifier removal part of the process. Any help would be well appreciated. macroScript ExportAllAnimation category:"WIT"…
Naughty Dog Santa Monica, CA www.naughtydog.com Concept Artist About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
Hi. I'm going to use this thread as a compilation of my past works and current projects; the end goal being a worthy portfolio. Here are some past works you might have seen before: TOZ-120 Shotgun (Old thread) (Uncompressed) Scimitar (Uncompressed) Rapier (Uncompressed) VSS Vintorez (Old thread) (Uncompressed) And my…
I have recently developed interest in real time shaders for Maya viewport.Realizing how they contribute towards reducing rendering time drastically(been using mental ray to render).I am into short animation films but I wouldn't mind using a realtime shader this time around after seeing the new trailer by quantic dream…
Hey All, It has been awhile since I developed a game. I'm developing a Web-based MMORTS. It is going to have a lot of icons. Probably in the range of 200 to 300 icons. I'm debating how to go about getting them. These are the 4 options I can think of. 1.) I like Iconshock icons. I probably could get about 100 of them from…
I've got a question for any of you hardware gurus out there: I’ve had a report from a playtester about a CTD because of running out of video memory (error reports below): comp597×810 20.3 KB PXL_20211205_1333128651596×720 304 KB image1640×909 238 KB They’ve shared their system specs - this is an inspiron 5570 laptop. I…