I didn't do the model. I just did the textures to get some practice and to do something new. This is my first attempt at skinning a weapon, painting metal, and using bump and spec maps. Thought I'd post it here and get some crits on it. No lights, 100% self-illumination 1 spot 2 omnis, 0% illumination (I'm very noobish…
I bought a tablet last month, Intuos Pro med. It works perfectly with Photoshop and Painter.It stops working as soon as I open the applications: Zbrush or Maya I've reinstalled drivers, re-rolled into older drivers, with no effect. I restart the system and the tablet resumes working but it will stop as soon as I open…
hey all... I could do with a few fresh eyes on the textures on this guy before I fix a few hideous seams and get him posed up. Been getting back into the photoshop saddle after spending a while with substance designer, so I finally got around to colouring this guy in. Fun fact, the legs are about three years old :D I still…
Hey guys, After about a year away from modeling I decided to fire up the old 3dSM and get back to it. I made a simple torso model and am in the process of texturing it. I'm fairly happy with how it is turning out (much better then my last which doesn't say much) but I'd like to get some tips on adding more color into the…
I know its not a 3d model, but i figure its art related. I just got a scooter and i thought i would use some reflective tape to bling my moped. I am kinda going off my old dragon tat concept for inspiration. C$C welcome. I am going to take off the "Vino" logo and i need ideas for that whole section. maybe some sketches…
I made this piece in college. I can't remember how many texture maps there are, but there are way too many. It's high poly in some spots and low in others. I can tell it needs some work in places, but I've been looking at it for years now and I don't know where to prioritize or if I even should. Just by looking at it,…
Hey @hublus , cool update! I think the space could be a bit more structured and have more environmental storytelling (how the survivors live there). Also consider that in a game, the player would have to be able to navigate this room. I would try to not having things that extremely randomly rotated and tossed over (it can…
Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
I mainly see the texel density inconsistency in your old projects, the temple one is actually alright. My main advice to you is scale and lighting. I wouldn't worry too much about having perfect texel density and rather focus on making good looking art (which is what will get you a job). A lot of things in your scene are…
Thanks @Ashervisalis! Do you have any thoughts of what I can improve? Today I finished making a few more props after getting into the flow of things (a bit too much and forgetting to even eat lol). Started by making a light switch (may do another variant but this is probably one of the least important things for my scene)…