I didn't do the model. I just did the textures to get some practice and to do something new. This is my first attempt at skinning a weapon, painting metal, and using bump and spec maps. Thought I'd post it here and get some crits on it.
No lights, 100% self-illumination
1 spot 2 omnis, 0% illumination (I'm very noobish with lighting so please feel free to crit that too, hehe):
Here are the flats:
DiffuseBumpSpec
So give me some crits.
I'm always looking to improve.
Replies
Same goes for the bump map. Take out the painted lighting on the round parts. If you have a seperate dirt/scratch layer in your Photoshop file (if that's what you used), it would be an ideal place to start for your spec or bump map.
It looks good.
You wouldn't generally want those highlights to appear on the bump map though, because it would just give those areas a raised appearance and the shadows would look like they lower inward. Generally, you'd want the bump maps to be mostly neutral gray, and then only lighten it where you want there to appear to be raised areas, and darken it where you want it to have indentations. So you paint on the deep scratches or raised bumps, but not any actual shading. The shading is already taken care of with the other texture images.
Those things aside, the painting technique on the texture looks really nice, IMO.
But isn't that rather a revolver than a pistol?
As for the engine, this is for an old west style HL2 mod. I agreed to help out a friend with it. I really don't know what the engine requires and what it's capable of. But just in-case I wanted to get some practice in with spec and bump maps (eventually I'll try my hand at normal mapping as well). Once the model's in-game I'll tweak things as needed to get it looking right. I'm just practicing and broadening my horizons and learning.
As for what type of gun it is, yeah I suppose it is a revolver, not a pistol. But I know practically nothing about guns except point the barrel at what you want to kill and pull the trigger. All I know is they gave me the model and a few ref pics and I just ran with it.