I made this piece in college. I can't remember how many texture maps there are, but there are way too many. It's high poly in some spots and low in others. I can tell it needs some work in places, but I've been looking at it for years now and I don't know where to prioritize or if I even should. Just by looking at it, where are its strengths and weaknesses? Should I take the massive amount of time to over-haul and re-work the whole piece or just scrap it?
Original concept by Keith Thompson:
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For me, the part that seems the most "off" is the buildings: they seem almost doll-sized, I think due to their lack of detail? It really throws the scale off for me. If it were me, I'd go in and add lots more detail there and not have so many straight 90 degree faces. I also think that the curvy part of the harness, with the gear, is a bit lacking in detail as well (plus the texture looks a bit low-res) so I'd work on that too.
Does that help? I think it's a really neat model and quite unique, so personally it seems like it'd be worth it to revamp.