I have two IDs I need to texture, one for the body of a flashlight, one for the glass. I can't figure out how to switch between the two. Any idea? Thanks!
After years of playing Doom I am eagerly looking forward to this new release of technology, id tech 5 http://www.doom4news.com/ it will be a bonanza! Recently I heard the release date was to be 2009 but that has now been delayed, I hope that the Bethesda buyout produces the same kind of quality we are used to as fps…
Hey Guys, So I got hopefully a small issue that can be answered or fixed when exporting my color ID and Low Poly Model to Quixel. So I have my Color ID created for my Air Control Tower applied to my low poly model in Maya as you can see in the first image and everything is separated the way I want it by use of the Color…
A lot of people I know, both at my company, and out, tend to have this running problem where we assign a Sub Object Mat to a model with multiple material ID's and export as an ASE and into UDK. Most of the time this works, but ever so often it just utterly breaks and will only show up with 1 ID or won't change anything…
Hello again. Thanks again for your advice on the art test a month ago. I did my best. But now I have a new question. I am currently working in before school and after school childcare through the YMCA latch-key program, and doing a bit of job hunting and came across this: http://internaldrive.com/courses.htm Summer camps…
Hey guys, i've a little szene in max with a multi sub material on it. The szene is attached and it all workes well. But wenn i create a new piece that i want to attach to the szene all my face'ids get broken and i need to set them all up manualy again. i tested several matching options at the attaching dialog but its…
Hello we Engon Animation based production in malang city Indonesia, we do animation series service and short animation project also we do asset creation/aaset creation/rig for game dev our showreel :https://drive.google.com/open?id=0BzyAoVpESymqN3JobmdrLVNORVU and here our short animation ( in development) :…
I had this problem in 1.6 and after I upgraded to 1.7c. I'm using Photoshop CS5.1 and this problem popped up today. Here's my ID map: Here's what I link it up to: Blue - Platinum Red - Painted metal Green - Painted metal White - Steel Orange - Glass Pre-generation: Post-generation. Here's what dDo gives me after having a…
Hey Peeps! Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? For the best explanation, please watch this piece of…