Hello , I wul dlike a suggestion on how to uvmap this tree ... wich one is the best way? I so far individuated 4 ways but I am not sure wich one would give me the best results .... 1st one is like making all into one texture , proportionally scaled texture uvmaps of the different parts like pieces of roots and trunks etc ,…
Crows Cool Cuttin-thingys and stuff *dazzle* I'm a 2D animator who dabbles in 3D from time to time, but remain forever a n00b (even though I'm bloody studying it in college). Really got into Dota 2 a while back, and I finally decided to gut up and course my creative endeavours a bit towards making items (not gonna lie, I'm…
Hey Guys, here is a little project I want to outsource to you: The client is a famous vodka brand. The idea is to have a huge screen in public. The more people are in front of the screen, the more active the music and the visualisation should be. The aim is to draw a crowd and the more people participate the more it…
Hey guys! Here is the project I presented for my 5th-year game art graduation exam, my goal here was to create an environment from A to Z because I want to work as an Environment or a Lighting Artist in the video game industry. For this project, I mainly focused on modular assets and I wanted to improve my foliage creation…
I have tried to model a gun so many times whether it would be a pistol or an assault rifle or any other I have never been able to get it right or even finish it.... What is the right way to model weapons what parts should be attached and what shouldn't like should the buttstock be extruded out or separately modelled etc?…
Hello so here's my issue, I followed the Flipped Normals tutorial here (https://www.youtube.com/watch?v=-ThBTEc8L_M&t=1207s) I imported my 4k displacement map from Zbrush into Maya and when I attempt to render, no details show up (see 4th image to see Zbrush details) I saw people online say mess around with the Scalar Zero…
Really helpful information and I sincerely appreciate it. I never thought about the fps (someone else renders) but i will check into it. If i remember correctly in the past renders were at 15fps and another was at 20fps skipping every 5th frame and i am sure that wont do the smoothness of the animation or timing any favor.…
Thank you everyone for the kind words, and you're right Bumper I've been on this way longer then I anticipated, though I've learned a lot. The dead line I gave myself is the 9th because of the upcoming Pre-Dominance War, even if I am not 'done' by then I'm going to wrap it up, and maybe come back much later to rig it. I'm…
Really like your Requiem of Thunder FX! Although I think that channeling phase is a bit messy. It starts really nice, but then that part I've tried to picture on my lil sketch (fig.2), stops to evolve and it remains pretty still till the end. :) Of course there is texture anim's going but it's visible that the mesh is…
That threshold is only going to get older. There are anomalies at this stage in that computer gaming has only been around realistically for 30 years which means you have whole generations far beyond 30 that simply were not brought up on any concept of gaming before they found careers and hobbies of their own. Then social…