So I am making an animal that will need some detail inside of it's mouth. I guess normally I would just sculpt it with it's mouth open and call it a day. However the animator/rigger requested that I give it to him with the mouth closed. Do you guys think I should still bake it with it's mouth open and just close the…
Hello! We are looking for a texture artist for our game tentatively titled "The Vale", which is being put together in the Unreal Engine 4. Due to a change in schedule, our modellers will be rapidly creating props without textures, and we need someone to do the necessary. Keep in mind that the models will be UV mapped for…
So I have a small start-up video game company I'm trying to get off the ground. So we have an artist that just finished the concepting stage, and I'm trying to put him to use and do textures. However he has a very very poor computer with a celeron processor and 512mb of ram. Unfortunately this is too weak to handle the…
Hello, everyone. I am new to 3D models as a whole so please bear with me while i ask these questions. I ripped a file from a folder named "models" and it gave me two .png images. One with what looks like the texture, and a gray image that has a gray 3D look to it. I'm leaving an attachment to better explain what i mean. So…
I was inspired by Brice Vandermoorteles Normal Map Reprojection Shader and wanted to extend the idea to new uses. This is a novel way of texturing using lit sphere images and cubemaps. You can also reproject color and normal textures to a new UV Set. lcReproject.cgfx Here is a video describing its use:…
I would consider myself moderately proficient when it comes to modelling, but once I finish models, I'm not sure what to do with them. I want to learn how to texture them. At the moment, I've no clue whether or not I should put my models in a 3d painting app and go from there or if I should export UVW maps and texture them…
If we are talking about a 3d app then I am not sure how texture sizes cant impact render time? The only way to know in your particular case is to test it. Do a render with a lower rez copy of the texture and check out the full size result. Base your decision on what you find out by trying it out. Texture resolutions have…
Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
ha ha I thought this was camera mapping related, nerd thoughts imo. its sometimes better to buy or use a texture library as it takes years to build up a useful texture library. In the end as a texture artist you will end up mashing anything you can get your hands on together anyway. And if you don't have the right sources…
Well I dont see too much unique detail on your textures, so after rethinking this, I can recommend an another thing. You could use 2 simple tiled textures.One for the tiles and one for the concrete. And then you dont need to use symmetried or overlapped uv's. And if you want ao, if you make the first uv channel with no…