Decided to make a thread for this since I've worked on it for a while and the thread I posted originally in was intended for small testing and practice, first started out as a doodle but I decided to keep going with it. Previous updates can be seen here…
Ok, I usually dont run into this problem but for some reason this one is bugging me. My edges are not baking the way I would intend them to be. I am getting some bad seams in the bake. I am not sure if this is due to my low poly and not enough geometry, but I tried chamfering the edges and came out with something even…
This character is still a work in progress, and I'd love feedback. It is intended for a small scene using hand painted assets. I haven't created too many of these sorts of textures before, so it has been lots of fun. the character is sitting at 1675 triangles including the weapon props. I ended up going with three texture…
Hi there, I made this little guy earlier today and was hoping to get some feedback on it. I'm still not completely satisfied with the eyes as if yet. I think I might change the skin to a more neutral green and figure out a different texture for the wings and ears as well. I intend on 3D printing this by the way so I tried…
Art test I did for Castaway Entertainment. I didn't get the job but I have to say that the people I dealt with there are hands down the nicest people I have ever dealt with when applying for a position at a game company. They even took the time to give me a personal critique on my submission. I actually intend to go back…
Hey guys! I've been having to manually uncheck isoline display on my highpoly before export and that can get super annoying when you have a ton of little parts. I found something that appears to be the hotkey for it in the customize user interface panel but it doesn't seem to be working as intended (It doesn't seem to be…
I intend on selling a 3d horse in unity asset store, for its mane and tail I want to use polygon hair, in order for that to display correctly I need to modify the standard shader to show both faces, so my question is: its ok if I modify the standard unity shader and include it in the asset package or its copyright…
hey all, first time posting on polycount, but i've been lurking forever here. this is a project i started on the weekend & have been working on & off on since. the model's intended as an npc for a final fantasy style game but done in a style like the korean game artist xcloud with samurai champloo proportions. right now…
What's up! As I say in the title I'm just a self teaching noob trying to learn 3d sculpting by myself. I just did a Metalocalypse Tribute, intended to be a REALLY BASIC cartoonish general anatomy practice, mostly focused on proportions and so. I ended up doing a composition for the main sculpt as well. I'm looking forward…
Try to make multi-user сollaborative tool for Blender. useful links: http://verse.github.io/ Verse 2.0 is network protocol for real-time sharing of 3D data. It is intended mostly for graphical applications of collaborative virtual reality. It could be used for sharing data between applications like Blender…