Art test I did for Castaway Entertainment. I didn't get the job but I have to say that the people I dealt with there are hands down the nicest people I have ever dealt with when applying for a position at a game company. They even took the time to give me a personal critique on my submission.
I actually intend to go back and vertex paint in the path to get a higer resolution on the terrain and I want to re-do the gargoyle as well.
Replies
They give you a reason as to why you didn't get it? And what was their critique?
those circles of grass look a bit weird bit otherwise its sweet.
i've told you before, i think it looks great, i'd like to see a whole level done like this
[/ QUOTE ]
There's one extremely similar to this in Fable. Looks good, duder.
The test was:
[ QUOTE ]
-A small piece of ruined architecture in some environment that shows some organic objects
-Low to mid range poly count - it is hard to give a precise number but something in the range of 2500 - 3500 polys for the main structure, and the overall coming in around 5000 7000 polys
[/ QUOTE ]
Their critique was
[ QUOTE ]
In regards to the Background Test, it certainly had elements we liked. You achieved a nice creepy atmosphere. The lighting helped create that effect. You used pretty clean geometry and the stained glass window worked in some color elements. I would suggest finding other reasons or ways to work in color. You also have sharp edges at the ground lines where headstones and crypt meet the ground, if you can hide those with grass or built up dirt it would make them seem more like par of the scene. Right now they seem to rest on top of the scenery. Also the grass billboards were a good idea but they should not grow straight from the surface. They act just a bit too much like surface normals. You did make a nice path texture and you texture usage is largely very good
[/ QUOTE ]
(I hope it's ok that I shared this info here )
They also said that their decision was not based solely on the backgrouund test that they also took other things into consideration. So my inexperience with Maya could have come into play here.
Anyhow, they were very nice to deal with and I feel that it was very good of them to give me a critique on my submission rather than just sending me a form rejection letter. Based on the feedback I've recieved from them and the feedback I've recieved from those around me (present company included) I feel pretty good about it. This is probably the best I've ever felt about not getting a job
oh, I also meant to post the image that was my inspiration of the piece but I don't have it here with me at work. I'll try and remember to post it from home later.
Based on the wire it looks like you have good control and understanding of Maya. I'm assuming inexperience in a professional capacity?
At the studio I used to work at we bounced between both Maya and Max. Definitely frustrating at times but I got the added benefit of getting good at both. Really helps when looking for a job having to take tests knowing you can jump right into it regardless of which program they want you to use.
In any case I do intend to spend some time brushing up on my Maya skills. Definitely can't hurt to be more proficient in that package.
Thanks for the feedback!