This character is still a work in progress, and I'd love feedback.
It is intended for a small scene using hand painted assets. I haven't created too many of these sorts of textures before, so it has been lots of fun.
the character is sitting at 1675 triangles including the weapon props. I ended up going with three texture maps, but I think it may have been smarter to pack it down into one or two.
Any crits would be appreciated.
Replies
really enjoying the overall look too, kind of reminds me of 'Castle Crashers'
only got 2 crits from what I've seen-
1- The Texture for the helmet and shoulder pads look very rock-like, you may want to revisit that when you have a moment
2- The clothing is a bit stiff on the edges, I love the painted on wrinkles but when they appear so close to the edges it makes them feel so much sharper
also on the clothing, just personal preference, you may do better with a slightly different shade of purple, it's just me but it reminds me too much of the basic purple-white grid scheme in UDK , haha
hope this helps and best luck