Hello everyone! This is my new personal project which I did in my spare time. Bust modeling - 3dCoat Hair - Ornatrix Render - Octane Hope you liked it! Best regards, Andrew.
I just wanted to give Brett Brilley, friend, mentor and partner in crime a happy birthday shoutout! Happy Birthday Brett!!! Hope you have a great day! And keep busting some crazy art! :D
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Venezuelan lawmakers wary of Mercenaries 2, suspect US government agenda http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/ "...no ties with to the US government." http://rigorousintuition.blogspot.com/2006/05/its-all-in-game.html Venezuelan anger at computer game…
Finished Yolandi ---- I'm sculpting a bust of Yolandi Visser. It was gonna be a more of just a quick practice of faces, but I also need practice with hair and painting and really the whole pipeline. I have more experience in making props rather than people, but I find making people rather fun as well.
hi everyone so i'm working on a mech, trying to give it a hard surface and all, but i have to wonder as i work on it if i'm keep the topology organize or making things tougher for me. Just I know if i want to have a hard surface to it needs to have some bevel edges to it. Here is how it looks so far for it body. Also…
If you use the foliage tool to add foliage instances to a static mesh actor or a landscape, then you delete the actor or landscape, the foliage instances that were "stuck" to it are also deleted. Anybody know a way to save out the instances so they just exist independently in the level? I spent some hours placing foliage…
Something like above. It seems I would need 3 things: - unwrap the model specifically to create a directional roving appearance, plus some random white fluffy noise. - add hair card (aka fins) on model surface then use shader to render small hairy bits at grazing angle. - use a better shading model than default lit.…
What is Time Lost? Timelost is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…