I am a 3d Artist who's been using Maya for 5+ years, I have been passionate about 3d art since a young age! I recently finished a few of my community college classes, looking for work to expand my portfolio! I spend most of my free time and my main time on modeling, I am experienced in a multitude of things such as prop…
Hi there! I am an indie developer working on my first game, a First person shooter. I realized being alone won't make the game go far. I am using unreal engine, there some free animations to work with but I need some more. My main problem is, I need an animation to bring the weapon in front of the camera for scoped aim.…
Hi, We are launching a new project and are looking for someone who specializes in this type of Modelling. Our end-goal is models similar to seen here. I have also attached images of these models for example purposes. We can accommodate our budget to match your rate if your work meets our expectation, while we do have a…
Hey peeps. I've got a problem with UDK. I have a skeletal mesh with animation, during the animation the character walks away from his world 0,0,0 skeletal mesh actor position (done by unticking Anim Rotation Only) The problem I have is after about 3 steps away from his origin, he no longer casts shadows? and the other…
Hello I am working on a 2D platformer game and I need many animated monsters (maybe 30+). Here are the details: -Monster Body:1-Monsters should not have too many details. Here is an example of what I am looking for.https://imgur.com/a/3ejHcXW2-Monsters will have more than one version for example. A-Original Creatures.…
Hi Anthony, thanks for the feedback. I know about the golden 1 minute rule, but it’s not a total sin to go over. My reel time has been a lot longer and it was hard to trim it down to what I have atm. Once I have some new overhaul of animation I will be able to edit and trim it down, especially all the Lego shots. Sadly the…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
that's a lot of different fields eh.. "animation school" is a word that makes me puke, as they usually focus 98% on modeling and texturing (and the results..) and never really have anything to do with animation. but it seems like you want to do a ton of stuff at once.. a large number of people here at polycount are awesome…
Hi Silix, cheers for your reply, just installed and testing in Max2013 and this seems to be working fine now. I've been able to capture animation cleanly from a BIPED and load in BIP info into the CAT Base Human rig. About to try capturing directly from an FBX rig exported from vicon blade to see if I can sort my biped…
Hello! I've been learning unreal in for my Capstone project so I can graduate and I've been loving it so far. But I've ran into an issue to where my attack animations look just straight weird. They are sliding up and down and I can't figure out how to fix it. I've copied the Y-Translate ( Z is up and Y is forward) to the…