Me and my friend are working on our first mod. It's small, it's shit but it's a project to get us into modding. It's for the Source engine. I'm working on some weapon models, and I just got past unwrapping it. Now I have to make a texture for the weapon, but I've got no idea how to make it look good. Can anyone point me in…
Hi Hi, So i recently put a post in general asking for advice as to how to go about starting to learn about hand painted textures. The advice that was given was pretty much to just get started and post the results on the P&P page for feedback. Well, here is my very first result. It's still nothing like some of the other…
i usual enjoy doing high poly models, or low - never enjoyed the time spent on the maps (normal/diffuse/spec/etc) but i want to change that and i figured i would start with a small prop : ) did the high and low, got what i think is a good solid baked normal map, but now im on the texture itself which i believe as always…
I've been asked to work for a few months with a indie game, doing environmental modelling and texturing. I've mostly been active in the modding community for a some various games, and i've gained a little reputation that way. I have some minor experience with the gaming business (not payed work). With this project I could…
As the title says, i am wondering when to sculpt and when to texture small detail. When ever I export from zbrush the mesh will get smoothed and all the often the smaller details get muddied up during the bake. If i were to make those details pop in the bake i would have to amp up the high res model quite a bit. For some…
Hey! I decided to stream designing, modeling, and texturing the whole process of mech creation. I found this awesome concept made by John Park and decided to model his mech, ofcourse, with his permission. (Thanks John!) I should start streaming today (22.4) in the morning at 9:00 GMT+1 on my Twitch.tv (hopefully) Stream…
So I am making an animal that will need some detail inside of it's mouth. I guess normally I would just sculpt it with it's mouth open and call it a day. However the animator/rigger requested that I give it to him with the mouth closed. Do you guys think I should still bake it with it's mouth open and just close the…
Hello! We are looking for a texture artist for our game tentatively titled "The Vale", which is being put together in the Unreal Engine 4. Due to a change in schedule, our modellers will be rapidly creating props without textures, and we need someone to do the necessary. Keep in mind that the models will be UV mapped for…
So I have a small start-up video game company I'm trying to get off the ground. So we have an artist that just finished the concepting stage, and I'm trying to put him to use and do textures. However he has a very very poor computer with a celeron processor and 512mb of ram. Unfortunately this is too weak to handle the…
Hello, everyone. I am new to 3D models as a whole so please bear with me while i ask these questions. I ripped a file from a folder named "models" and it gave me two .png images. One with what looks like the texture, and a gray image that has a gray 3D look to it. I'm leaving an attachment to better explain what i mean. So…