i usual enjoy doing high poly models, or low - never enjoyed the time spent on the maps (normal/diffuse/spec/etc) but i want to change that and i figured i would start with a small prop : )
did the high and low, got what i think is a good solid baked normal map, but now im on the texture itself which i believe as always been my weak spot
low poly (2059 tris):
baked + rough texture:
what my diffuse looks like thus far:
any pointers would be great, i haven't decided if i want to do the handles rusted gold as well or change them to steel and match the lock (which obv i haven't really gotten to yet) - my goal is to polish this as much as possible and include it in my portfolio
thanks in advance : D
Replies
1) gold doesn't rust - so that was a fail on my part
2) iron has a much better looking contrast in colour to the wood
so this is where im at currently, any thoughts? (still the lock goes untouched)
you should make a spec map for this and implement an hdri into your scene.
also the wood is kinda uniformly brownish, add some color cariation into it.
though it looks kinda blurry right now...
looks like u put a bevel and emboss into your diffuse...
i already adjusted the metal to be a little bit darker right after i made this post, didn't click in till after i uploaded the pic...... but i was planning on a spec map, just thought that was best done after the diffuse? the hdri dome sounds like a great idea, iv done it before but didnt even think about it for this project : ) and i will change the bg for the next render, thanks everyone
Typically the body would have a horizontal metal trim to hold it together (which you have) and the lid would also have one (which you don't have). Then the latch (missing) would be hinged to the top part and go down over the ring on the bottom, then the lock would go in front of the latch.
i guess im pretty happy with what i got so far. so i have no reason not to rework in the separation and latch - back to my normal map i go : )
oh and there are hinges, il post a front and back shot next time