This is my first skin that I have created. I have created this for the Counter Strike: Global Offensive Weapon finish competition. My inspiration for the design was the Star Trek phaser, hence the name. Throughout the Star Trek franchise, the blast from the phaser has changed from blue to orange to red. This inspired my…
Was wondering if it's possible to get the Undying model somewhere? Because this is one of my favourite characters and would be awesome to make some stuff for him. Not even for the Workshop, just for the sake of it. Here are two concepts I did just in the last half an hour or so: What do you think? Also, I don't want to…
Hey guys and gals. Figured it was time to start posting some stuff I got in the works. Going to have a table at the Austin Comic Con in November, so Im putting together some prints and such for it. Got a few pieces I've been wanting to finish for a while now and I figured this is a good excuse to do so. These two pieces…
So here is the 2nd of my 3 piece portfolio i am making for school. the 1st post you can find here: http://www.polycount.com/forum/showthread.php?t=124461 this is a clock/ toy maker workshop. as i mad the models i wanted to express my ability to detail a environment. There are a lot of detailed assets like the clock hands…
It will for sure. From a level design perspective I also found these. Gonna look for some proper courses as well these days. Never searched up level design courses to be fair so maybe I'll find something interesting. If i find smth interesting I'll post that here. So here's some stuff I found for fundamentals, with level…
Been a while since posting so thought id update with this first. Spent a whole load of time getting that 3D Gear to actually be workable for some reason.. but it was fun and the first time Id hit hard the highpoly way first. Ideally going to get this posed in the next few days then sculpt in those finer details for a 3D…
Eve online maybe? It has a ton of sights of you enjoy space and scifi, and you can play it at your own pace and stay out of danger if you wish. Just sitting in a corner of space and scan for anomalies to find wormholes or hidden stuff, or pick a point in space and just go there. Allods as a free example, that game is…
Hey, @Pryme_XIII , I highly recommend you read through my Wormhole Shader Breakdown first before following along with the Burn shader, as I explain how collection parameters work and how I've used them. If you are completely new to Unreal Be sure to read up on documentation…
Stumbled across a fix for this. Changing the import/export settings of the FBX plugin never did yield a workable solution. The easy fix was to change my MAX system units to centimeters. This workaround was described in the Autodesk FBX plugin documentation, under the Troubleshooting section:…
Like someone mentioned before, there are some longtime Max users that are migrating from Max to Modo for modeling purpose because of the fluidity, the flow and organization related to Modo. Max is a great powerful tool but the infrastructure of the modeling module isn't really helping speed and intuitivity. There's a few…