Over the fall and winter of 2012 I worked on a variety of weapons and props for Digital Extremes Star Trek the Videogame, via Art Bully Productions. Below are the realtime and highpoly source files. Gorn: Attack Drone Arc Driver Medkit Programming Arm Lymax: Crossbow (the least Trek weapon ever?) Vulcan: Container and…
I'm currently in the process of creating a female warrior based on a concept by Laura Sava for Legend of the Cryptids. Copyright Applibot, Inc. I'm using a model Mai Agerlin as facial Reference Highpoly Model I haven't added in any of the finer details for the different parts yet. There is pattern work that is needed on…
Rough blocking of my first robot design. I'll go through and do a detailed pass, get all the parts laid out with more precision so it'll rig right. But first I've got another bot design that I want to rough out and post. I think he looks pretty functional. Lots of disk joints and hydraulics. One point of confusion is on…
Hey guys! I'm just wondering what the best method of modeling eyes are for low-poly models. As far as I know, the two most common ones involve making the eye a sphere like you would for a high-poly model, and the other is having the iris and pupil float over the eye like in HL2 and UT2K3. Making the complete eyeball seems…
Bit Trap Studios, Inc. is currently seeking a talented character artist to develop stylized player characters and monsters for an online cooperative dungeon crawler. The ideal candidate will be able to demonstrate their experience in modeling real-time character models using Maya. Knowledge of rigging/animation via Maya…
Hey polycounters! I am glad to finaly post this project here! This is a two piece personal project. In this post is the low poly (around 30k tri) game version of this charming fellow running around in UE4! Soon I am hoping to present the 3D printed version! The goal here was to learn both UE4 oriented pipeline (materials,…
I am coming up on about a 6 month gap in my schedule and am looking for interesting new projects. Quick list of titles: . Ready At Dawn's next console cycle game . Borderlands 2 . Tribes Ascend . The Darkness II . Homefront . Rage . Game Stock Car Brasil . iRacing . Dark Sector . Alliance the Silent War . Nascar Racing…
To employers out there: I am an experienced hard surface modeler looking for freelance work. I worked at Volition, Inc, a subsidiary studio of THQ in Illinois as a Vehicle/Prop Artist for the past 3 years. In those three years, I shipped 3 games: Saints Row 2, Red Faction: Armageddon and Red Faction Guerilla. I not only do…
these designs were made by me before the loren de kayn was revealed, and I still think that I made good choices being the most thematic belonging to 1 or maximum 2 characters with potential for this being the count which I see more potential, 5t concept , the 1st is dreadnova, followed by (of the reverse), arc of light,…
Cell-Shaded Characters for Unannounced Unreal Project. Very lightweight, boasts a single 256x256 texture for up to 5 or more characters. Unique pipeline developed by myself, loosely based on the Arc System Works production pipeline. Real time realistic cartoon mesh based lighting (No Texture definition). HD 'vectorized'…