I changed a couple of pieces on the trim sheet. Replaced the extruded cap with the box and replaced the sharp ascending slope edge with a rounded convex edge. Ambient Occlusion of the mesh decals Added the floating geometry for mesh decals and livery. Here are the mesh decals/stickers in Unreal Engine. I think the clean…
18/02/23 - Hero Assets and Emissive Textures Hi o/ - quick update Hero Assets - Modelling and texturing of the 4 hero assests needed for this building is now complete. They all use the same trim sheet as the rest of the building so that if any texture changes are needed they will continue to be uniform in apperance. In…
Well, I have the mud 09 30 day trial. I just realised that I have yet to do a female character in both high and low poly. Hopefully this project will tell me if its worth forking out for the full version. As it stands I am less intimidated by the interface but I still get better results in Z. Here is what I have so far.…
Hey guys, Im working on the Unearthly Challenge for a class at AI-SD, and I chose to do a paint over of one of the original concepts. I chose to make the Zeus Sanctuary into the Temple of Crom, the Hyborian God. Here are the two camera shots im using in wireframe mode. Total tri count so far is 13,218. Any and all crits…
@PuuroMan Realized I forgot to mention this. Really like what you've got so far and I think you're nailing it with trim sheets so I wouldn't worry about doing them perfectly. Getting a solid foundation you can build on is way more important. I am a bit concerned with the scale of your scene though. It might just be because…
First of all thanks for the feedback! -He has super long legs so that may give a strange perception of his knee position, but its been checked by a few ppl and I think it will work well -At first I tried to match his arms but it looked like he couldnt lift those mechanic parts so made arms a little bigger -I'll work on…
Made some more detailed arches and modular parts to integrate them into some of the existing buildings and will use them to make some trims for the environment. Made a very simple Spline Mesh Blueprint to place the cables (will be added soon) and tapestry in the scene Also made some changes to the lighting, textures and…
Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
Avaliable for Remote, Contract/Full-Time/Part-Time work. Profile: https://www.artstation.com/visualtech48 Email: visualtech48@gmail.com Worked for over 4 years in the 3d industry, on various projects, mostly in the game industry. Most recently worked on SCUM for over a year, and have vast knowledge of both Unreal Engine…
What would be the best way to change the color of a texture? I made a tiling brick texture to match the tan color of Maria Laach Abbey but I want to use the same texture in a different color for the darker brick trims. Hue/Sat washes it out before I get it as dark as I want it and I can't seem to recover contrast w/o…