Supposed to be low poly, but i love details way to much so i ***** it up.I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed) [ I want to use this model to practice on UVMapping + texturing.and maybe export it to Zbrush to make a high poly version of it, using normal map. ]…
Hey everyone, I'm trying to pick up on character modeling and currently working on a female character body. I'm very unfamiliar with the Topology of human meshes or Characters in general and would like to ask for your feedback on what I currently have. I also just picked up on Anatomy which is why my model is so super low…
Hey everyone, I wanted to open up a dialogue on techniques, tricks or tools people use when it comes to highpoly hard-surface modeling. Specifically I'm interested in learning about what people use or do when it comes to setting up your edge control loops. Are you manually creating them? Does your tool of choice offer fast…
NP Aerospace (www.npaerospace.com) has a requirement for the production of 3-4 military vehicle models, suitable for 3D printing. This is a paid requirement, with models required by ~end July. Please contact info@npaerospace.com if interested.
does anyone have any tips or videos that show how to model a human arm in maya? Also if you have one that could help me model a body as well that would be great cheers
Whats the back look like? If you're going for something other than a 100% self-illuminated texture, I'd do something with the smoothing on the model. It will help the light to pop the hard edges. He's got this nice edge flow in the eyes that just stops after the nose. Any reason for this? If the mouth is going to animate,…
Model from more than just a side reference? It looks like you're modeling from a side ortho only, so you're keeping everything on one plane, which makes it look very boxy. The covenant guns in Halo (that is a halo gun right?) are pretty curvy, try modeling those. it doesn't matter if you start from a box or a cylinder or…
Heh, mine was a high-poly version I was working on. I never really got past the modelling stage, but it did mean I had to look at a hell of a lot of reference pics (and watch the film a few times! )... The only pics I have online are: http://grevesons.users.btopenworld.com/tomwip1.jpg…
Videoranch is looking for freelance lowpoly character modelers to create character avatars on a per-avatar basis for a social MMO project currently in development. We're hoping to add a handful of remote modelers to our contracting pool that we can develop a working relationship with and call upon regularly. What we…
We're searching for people that have good modelling and texturing skills for both hard surface and organic. You will be freelancing from home, but work ethic is absolutely essential. We have some projects that require models (from landscapes to characters to vehicles etc...). We need delivery of asset in * ABC or OBJ…