Hi, I am a 3dsmax user and would like to pick up the basics of Maya too. Anybody know of any good tutorials / websites or books that teach Maya from a Max users perspective? Thanks.
A quick shot at making some Lava Rocks! Modeled in 3DSMax, Sculpted in Zbrush, and textured using the Quixel Suite. Rendered in Marmoset Toolbag. https://www.artstation.com/artwork/XDNWL Let me know what you think!
Hi Polycounters, i present this model i'm working in mi free time, i want all comments & reviews necessary. what do you think of the topology i work to 3dsmax full.
3ds Max 2023 includes a glTF Material, you should be using it. This material has controls for Alpha Mode, and mimics glTF rendering, in the Max viewport. https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA
Personal work. High poly model done with zbrush and 3dsmax. Rendered in Keyshot. About 25h of work captured and squeezed into a little bit more than hour timelapse. Timelapse: https://www.youtube.com/watch?v=mugbbtlkFZg
Hello community, i have an issue with normalmap baking using the projection in 3dsmax. I´m using an highpoly model and an lowpoly model with the uvw coordinates. After the rendering the normal map looks screwed :( What could be the reason for this issue?
.. o Don Tancredo el verdugo, in spanish.:poly124: Inspired a by a character from an old argentinean comic magazine. It was about Week of work... just for fun. Soft: 3dsmax+Zbrush+PS+Artrage+Meshlab Crits always welcome:thumbup:
Can anyone recommend an app that'll take a screen shot at set intervals? Ideally something that can be locked to 3dsmax too so I don't end up with screenshots of me being distracted by Youtube inbetween working.
https://polycount.com/discussion/199095/3dsmax-rigging-bendy-things-blendshapes-and-bones-in-tandem Looks like you're in Maya, but same features should exist.
Thanks everyone! Kryzon, perhaps a bit unorthodox, I used 3dsMax to block out the basic look and motion and then built up the pixel art on top of that.