you definitely need more backlights and more saturation in your textures, also try to use floating polygons/decals to add a lot of detail without losing texture space or having to make unique textures it seems your lighting is setup like one main light and an ambiant, which I don't think is going to give you enough…
Well first off, I know some people that work with tons of shelf buttons for common actions, but personally I say hotkey standard maya stuff that you need and save the shelf for special one-off scripts that your company provides for pipeline issues (ie. toggling collision, decal mapping, shader swapping or assignment etc).…
I apologize for the lack of updates; I had some other obligations to take care of. Did some more decal stuff for grass. I've refined and changed some of the textures, got an AO bake working, , and also updated the lighting scheme. This is probably going to be the last update. I know there are still issues with the project…
Hey everyone, I'm currently working on a small medieval diorama scene in UE4. Most recently I have been working on set-dressing, the trees and adding in decals and I'm yet to add in some smaller foliage and grass and work on the lighting properly. My aim is to create a quaint environment that feels very lived in. I was…
Hi guys! Currently working on a medieval environment for a university assignment, due the 25th. At a point where additions feel like they make no impact so was wondering if anyone can point me in the right direction. The brief is basically to just focus on a single composition/image which would be the first below, hence…
Sci-Fi Crate inspired by a concept from Vitaly Bulgarov: https://vitalybulgarov.com/3d-kitbash/25-sci-fi-crates Started out as a practice for Hard Surface design but i decided to take it one step further. All SubD modeling with quads ( except maybe 1-2 triangle somewhere ) and proper topology. No Uvs. Decals are alpha…
hey guys, im new here and new to the industry. this is basically my first actual model ive made quickly screen capped in marmoset. ive based the model from ian mcques amazing concept world of flying steel ship and alike. its at 18113 triangles using 4k texture map any thoughts or opinions? right now im trying to get the…
Got some amazing feedback from a friends brother that really helped me make the lighting infinitely better. I really love the spirit of this contest and how helpful everyone's been. Thank you guys so much! <3 Critiques and comments more than welcome and I hope you enjoy! Slay the week friends! Artstation Challenge sub…
hey dudes, (and dudettes?) i'm making this portfolio piece of Neuschwanstein and the surrounding vista with the goal of being as accurate and complete as possible. the finished scene is gonna be large so i'm looking for ways to reduce the polys in the castle piece. I know there are things that can be turned into instanced…
So im going to make multiple props for a project, mostly furniture and indoor stuff, and im considering what approch to go with. the first that comes to mind is to go super modular. have a couple of different materials, wood, metal etc. and a couple of detail tetxtures that i use as decals to break up the repeditivness. on…