At first - hello polycount it's my first post here. I'm trying to model a machinge gun M249 under 4k tris limit (ofc using normal maps). It can be called my first game model although I've done plenty of highpoly modeling. That's why I'm not so familiar with rules of current low poly for games. My question is: To what…
Hi there! This is my first thread (&post) on polycount, so tell me if I'm doing something wrong here... I'm making a model of an old Deutz D4005, to be imported into UDK or UE4. Now, I think I finally finished the high poly version and thus gonna start on the low poly at the moment. Just have one question, what is the…
Hey Polycount, my name is Mathis and I am currently looking for some freelance work – preferably hard surface assets. I am skilled in creating highly detailed and realistic assets while being efficient in both time and performance. On the bottom you can find a few images of my previous work. If you would still like to view…
So I officially have a foot in the door of the industry, or at least a toe. Last week I landed a job as a 3D artist at TerraSim here in Pittsburgh, creating assets for military simulation software :) I know that it might not technically be a GAME art job, but I'm extremely happy that I will get to experience a professional…
Hello fellow polycounters As I am learning 3D it is important to follow lots of tutorials and learning different workflows. My question is, how do you use the video tutorials or how do you learn from them? For modeling in Maya i.e. : Do you model along the instructor or do you just watch the tutorial and take notes? I did…
Hello Polycount. I have having a bit of a hard time getting the cloth on my character to look correct, I have redone the pants at least 3 times now. This character will be one of two main characters in a student game production, and will be viewed from a 3d person view(Close to Gears of War camera angle.) Boots are not…
Hello, this is my second thread on polycount. (First thread being my sketchbook: http://www.polycount.com/forum/showthread.php?t=64504&page=16 ) The Lair of the Lunar Mastermind is a real-time 3d environment in the Unreal Engine, created using the Unreal Development Kit. It is for a game i am creating called Crusader's…
Hello Polycount, So I am currently a student attempting my first 3D environment scene. Since I am fairly new to environment modeling I will be studying and using a modular workflow for my scene. I won't be texturing my scene yet, but I want to have my scene fully modeled out and put together in Unreal Engine 4 with some…
Hey All! I'm a VFX artist and I haven't seen too much VFX here on Polycount, but would love to add to it! Anyone else is also welcome to join in on this project i'm starting. I create a 2D piece of a pokemon fusion that I find interesting, then I draw a sketch of the FX (based off attacks from the fused pokemon), then I go…
Hello Polycount, I'm a beginner 3D artist focusing on game art. I'd like to show you my first complete model - a powder fire extinguisher. My goal in this project was to learn the process of PBR texturing in Substance Painter and how to render completed models. Some tech info: the model and UV's were done in Maya,…