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Game Model of a Deutz D4005 tractor

Hi there!

This is my first thread (&post) on polycount, so tell me if I'm doing something wrong here...

I'm making a model of an old Deutz D4005, to be imported into UDK or UE4.
Now, I think I finally finished the high poly version and thus gonna start on the low poly at the moment. Just have one question, what is the tri-count I should aim for? Lets say its for a AAA-game and I also use normal maps (baked from the high poly + photoshop for the screws and bolts).

Here is the high-poly version atm, made in 3ds max 2013:

UxUQE3u.png
PeLziCi.png
q9rt75G.png
PEmBEGQ.png

Replies

  • Shrike
    Offline / Send Message
    Shrike interpolator
    looking pretty good at a glance
    you should show us your reference tho, there are multiple parts that look like theyre
    pinching unintentional

    Try not using 3DS viewport for presentation, the shading is terrible, often do things look wrong even if theyre correct
    I think if you use lights, then they will overwrite the default BRDF that is meant to illuminate everything somewhat equally and it will
    use something plausible.

    Like on the first pic the back wheel, the shading looks super strange and there seems to be a harsh cut in the middle of the rubber
    A bunch of your edges are way too sharp aswell
  • Philty Dragonbreath
    Yeah that cut in the middle of the back tire is because the 2 halves are different parts, couldn't find a way to make a decent track in 1 mesh (with the 2 tracks overlapping a bit in the center). As for my ref, here are some pictures... I combined some variations into each other because I couldn't find enough reference for 1 specific model.

    21KhQcA.jpg
    ys44xgH.jpg
    1M6CKGZ.jpg
    eTvehDn.jpg
    H8JseLg.jpg
    pc40BSm.jpg
    Z6AkbKO.jpg
    RCaertx.jpg
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