Hi there!
This is my first thread (&post) on polycount, so tell me if I'm doing something wrong here...
I'm making a model of an old Deutz D4005, to be imported into UDK or UE4.
Now, I think I finally finished the high poly version and thus gonna start on the low poly at the moment. Just have one question, what is the tri-count I should aim for? Lets say its for a AAA-game and I also use normal maps (baked from the high poly + photoshop for the screws and bolts).
Here is the high-poly version atm, made in 3ds max 2013:
Replies
you should show us your reference tho, there are multiple parts that look like theyre
pinching unintentional
Try not using 3DS viewport for presentation, the shading is terrible, often do things look wrong even if theyre correct
I think if you use lights, then they will overwrite the default BRDF that is meant to illuminate everything somewhat equally and it will
use something plausible.
Like on the first pic the back wheel, the shading looks super strange and there seems to be a harsh cut in the middle of the rubber
A bunch of your edges are way too sharp aswell