Hello fellow polycounters
As I am learning 3D it is important to follow lots of tutorials and learning different workflows. My question is, how do you use the video tutorials or how do you learn from them?
For modeling in Maya i.e. : Do you model along the instructor or do you just watch the tutorial and take notes?
I did follow a lot of tutorials, but I'm at a level now where I feel I just do what the guy does without really focusing on the stuff he is saying.
What is your prefered way to learn?
Thank you
Replies
I see a lot of people who follow tutorials to the letter, going along step by step doing exactly what the instructor is showing and making the exact same thing the instructor is making. This really only teaches you how to do that *exact thing*, when really what is important is understanding the underlying concepts that are being taught and then being able to apply those concepts to your own work.
I'm not even saying that following a tutorial step-by-step is a bad thing, it may help you initially get a good grasp on what is being taught. But after you've followed that tutorial, take what you've learned and try to make something new, I guarantee you'll learn a lot more.
If I don't then I'll try to recreate the tutorials just to get the whole thing memorised. But again it really depends, if I where to pick up Houdini I'd certainly follow it to a T because I'm new, while if I had to rig something in Blender I could just take one of my own models and follow a generic rigging tutorial ecetra.
Early on as a beginner, definitely was doing front to back, making sure I heard UI explanations, shortcuts, etc.
Mainly watch them for 'button pushing' workflows, that I've either forgotten or might be more efficient working with. After all this time I still need a helping hand once in awhile. Also there's a tiered difference between the mountains of instructional content online in respect too quality, so I recommend sticking with the best known tutorial libraries eg: Digital Tutors, Gnomon, 3DTotal, Eat3D...etc
...IMHO less painful in the long run when you're following a pro or seasoned artist's advice, well at least I'd found to be generally true over the years learning this stuff solo.
If I'm comfortable with what I've done in the tutorial then I try to apply what I've learned to my own project, normally by creating a similar object using photo reference (or sometimes sketches, if it's a made up thing). This helps reinforce what I've learned from the tutorial.
Currently trying to learn UVing/texturing so I'm stuck in tutorial land at the moment and it'll be a while before I can apply this to my own stuff.
Are you asking the question because you feel you are somehow missing something as you watch the tutorials, or not getting enough from them?
Actually I'm just trying to get some ideas from people of how they approach learning by video. Some tutorials I follow step by step (especially with a new software). And now I'm moving more and more away from that and just take notes and applying it to my projects.
It is more a "fear" of missing something in the tutorial.