MeshMagnet: Currently RelaxBySG will work with versions of Max from 2012-2016. If there are requests for earlier versions I can compile them. 2017 is a little trickier as I would have to find someone to test it for me. (I'm not really a fan of the subscription-only model that is the only way to get it. I know that I will…
Hello. I'm creating a rollout that contains more buttons than can be seen within the actual size of the rollout. Currently, I have two buttons (up and down buttons) on the right side of the rollout that retain their position, while the buttons on the left move up and down depending on what buttons were pressed on the…
Hey. I've been working on some interior design in 3DS Max, and I suddenly started getting this generic error message upon opening the scene. This happens to previously saved scenes as well (I save incrementally). However, if I open a much simpler scene when I load Max, THEN open the scene I'm working on, it works. I find…
If you use 3ds max to model, i suggest you try learn baking the maps in 3ds max as well. I've found 3ds max's render to texture tool to be less buggy than xnormal
Anyone know if there's a way to get UV animation out of Max and into UE4? I've animated UVs via the 'UVW Map' modifier gizmo, and via offsets in the material itself, but when I import it into UE4 and apply a material the animation doesn't seem to be moving the UVs? I know you can animate UVs directly in the Unreal material…
at some point, I can't seem to figure out when, my presets for GW exporter completely stopped working. No matter what I do to them, my existing presets continuously reset to "true" for exporting MTLs with each OBJ i export. So every time i use them i have to turn this off. What's worse is that any maxscripts i write/use…
Hi guys, I'm working on something for a job application in 3ds Max and I've been asked to work in specific units. These are as follows: Customize > Units Setup > Display Unit Scale = Custom “ cm” = 0.1 inches (note the space before “cm”) What I'm wondering is why that space is necessary? When I include it Max gives me…
You have a bunch of splines (future cables for example) lying on ground (Z axis=0) and they variously intersect (collide with each other). If i make these splines "renderable" (give them thickness- make the meshes) they become hoses/tubusus that intersect. I dont want them to intersect. I want them to automatically "lift"…
Well, the title almost summarizes my question: I'm relatively new to 3DS Max. I've got the initial unwrapping done for my asset, but in the process the UV shells for the different elements of my weapon (it's a knife) are all different sizes and not proportionate to the actual size of the individual pieces in relation to…
Windows 10, 64 Bit, Max 2017 and it looks fine for me. Is there any other window that is "cut off"? Try the following, the last bit of the video show you how you can reset 3Ds Max to its factory settings. After you changed the name ENU to ENU.OLD 3Ds Max will create a new folder when you start it up. If you still…