My name is Mouhsine Adnani, I'm a senior 3D Environment Artist with over 5 years of experience in the Video Game industry. Please take a look at my site www.mouhsine-adnani.com and reach out to me if I match what you are looking for. Thank you for stopping by. Mouhsine
Hey, I have been working on an environment for the artstation challenge. Based on the awesome concept by Alexey Shugurov Here is his concept - > And here is my current progress, a blobby mess of a quick zb sculpt, going to clean it up now to get rid of excess polies and uv it.
I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans. Thanks for your time.
heres a tutorial showing a workflow i developed for creating perfectly tiling meshes in zbrush for things like cliffs that are baked down onto low poly meshes that follow the normal maps mesh http://osart3d.wordpress.com/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
Hi there! I'm looking to get back into 3D modeling. In the past I used 3DS Max, but I'm looking at using Blender now. Does anyone have any advice when it comes to creating urban street environments? Or just any advice on using Blender? Cheers! -Tamara
Hi everyone! I'm working on recreating this concept : for my game environments class in Unreal Egnine 4. My goals for this project are to learn modular texturing and improve my skills at recreating the concept art. Here's a screenshot of the initial block out. And the current state that its in right now.
My name is Steve, I am a 3d environment/prop artist. Skills: * hard surface modeling * 3d sculpting in zbrush * creation and optimization of game ready assets * creation of PBR & hand painted textures Contact me at stevec0x5d@gmail.com
This is my first attempt at a Wild West 3D environment ever for a college assignment. Critiques are more than welcome, although I am very new to using 3Ds Max and 3D modelling in general, so I apologise for it being rusty.
since you have a really stylized environment here, why not slightly warp some of the assets on the environment. it'll really kick in some more cartoony stylization that you have goin on already. really explore how stylized you want it to be but remember to be subtle about it too. or not
Hello! this is Hamza Riaz from Pakistan. I love making highly detailed Props and Environments for games. I'm looking for new opportunities (Freelance/Remote) LinkedIn: https://www.linkedin.com/in/hamza-riaz-851628160/ Artstation: https://www.artstation.com/hamzariaz3d Email: Hamzariaz003@gmail.com MY WORK JAPANESE NOODLE…