Our friends over at 3dMotive have just released a new tutorial put together by fellow Polycounter Tyson Murphy. Over the course of the tutorial, Tyson demonstrates the entire process of creating a hand painted model, starting with creating the model in Maya 2011 and ending with the finished texture in Photoshop. Read more…
This is a Part Time contract position (Remote work possible). Work begins in 2 weeks. Immediate need for experienced PBR realistic texture artist(s). We have several productions starting with hundreds of props requiring texturing. Some 3D modeling and ZBrush also for candidates having that experience. Strong UV layout a…
Cgtextures and such served me for years, but I wanted to take my textures one notch up. Was looking for commercial patterns & elements that can be used in textures, UI and such. Such as this - photo dune - wood carving image Then I read the small letters of licensing, and apparently to be used in resellable product (video…
So I'm in crunch mode and I cannot get my textures loaded into the standard 3do renderer. I can get my mesh in but every time I try to load the texture in it simply stays on the file directory screen. I can select the file I want to open and press the open button but nothing happens. I've rebooted the program and computer…
hi, I am using cgFx with maya and bumped into a problem and have no idea how to solve it. I would like to be able to animate/set my repeat and offset values in the shader. I have built up the controls and the relevant lines in the code and it works beautifully until I move the timeLine. ANY offset-change will make the…
Hey all, I just joined Polycount and I had a question with 3DS Max. When I import a texture, it always shows up much brighter than when it's viewed outside the program. Here's an example from when I was modelling a Graphics Card Here's the original picture: I'm using it to set up a reference plane and it's really making it…
Can anyone tell me how to get my micromesh out as a texture alpha in zbrush?...... the object is already uved... and all completed i just need to get the texture out thx in advance!
hey any houdini people know how (or point me in the direction fo a good tutorial) to bake from a volume in houdini to a 3dtexture or 2d flip book that i can convert easily? i know you can uses the slice tool and convert then sample the geo to bake out a texture then peice all the slices together, but that seems to be an…
The mask, in this case, could be an SSS mask to dictate where the shader applies a sub-surface effect. Or a facial hair mask/etc. If the diffuse texture had an alpha channel(which it wouldn't for this purpose as it would destroy mipping) then it wouldn't be masking inside the bounds of the texture but, around it. If that…
hi there i´m serching for some kind of info about the limitations of game-textures.. why do they have to be the power of 2 pixelwise (or why and when not)? and how the memory management is handelt (big Textures need big Vid-card-memory) And it doesn´t help me if your telling me why.. :p i need some kind of scientific…