Cgtextures and such served me for years, but I wanted to take my textures one notch up.
Was looking for commercial patterns & elements that can be used in textures, UI and such.
Such as this -
photo dune - wood carving imageThen I read the small letters of licensing, and apparently to be used in resellable product (video game, movie), you need to pay 10-20x+ for extended licensing, at which point it becomes moot, as we all know a game would need hundreds if not thousands of those.
Any recommendations for image resources which are friendlier for game artists ?
Replies
What exactly do you mean by "to the next level"? Textures.com (was CGTextures) is only as good as your ability to edit and remix the textures... you still have to have talent to make good assets.
It sounds like you want to get better at creating content from scratch. 3d-bake textures are one way. Hand painted is another. Substance Designer and other procedural systems are other ways.
All depends on what you want to achieve. What does the next level mean to you?
ignore this thread.
Once I started to work as consultant/ independent contractor I always had "the work shall be original content created by contractor or sub-contracts with original authors shall be provided" in the agreements + licensing risks insurance requirements. With pretty any company I worked for.
So I wonder if it's really a normal practice at all now? I mean using CG textures and such .