pior After update 2024 it has trim sheet tools. You can specify how to pack your mesh to a trim, and via color ID you can make pading that needed to make sure there no pesky seams showing. https://youtu.be/s_eXFbAuuuA
Hi everyone. I'm working on a game, and it is my first time making a full environment. The game takes place in a big spaceship. I have my favorite reference image that I really want to go for. I don't want the exact detail, but I want the metal material to look as good as the reference. These are what some of the rooms…
Hi! I'm working on a video game project by myself at this time, and one thing among many that I've been doing recently is creating a cartoony eyelid material in order to control a character's eyelids through a material rather than the usual polygonal eyelid. This is to make things easier to work with for this kind of eye…
Do you think Naval Battles in the Colosseum of Ancient Roman is a very over looked spectacle that could
make for a great game and film setting? The Naumachia was an elaborate form of public spectacle in ancient Rome,
involving the staging of naval battles. Naumachiae were grand spectacles staged for entertainment purposes,…
Few more updates of the project... I have made my first custom shrub in SpeedTree. Quite simple but im happy with it regardless. Especially the emmissive parts My process for this was... 1- Use Midjourney to create concepot art of sci fi plants. 2- Reverse engineer the concept art and draw/paint the leafs, I used Procreate…
Hello Polycount Community :) I am new in 3D modeling and game development & want to improve my skills and gain insights into the industry; I have a background in software engineering and have recently developed a keen interest in creating 3D assets for games. I would like your help on specific question. What are some…
This environment is my Mentorship project from Think Tank Online. The town is fully built and rendered in Unreal 5. I am responsible for all aspects of the scene except for the trees and bushes and some small background props which are Megascans assets and the background cars which are 3d scans from Sketchfab by Ashkelon.…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
I see, it's good to know that it's not a big problem unless it's going to be metal. I have spent a bit too much time trying to minimise it as much as possible. I'll set up a matte material in marmoset and use the highly polished gun frame and see how realistic this would be for the frame. Thanks!
hi I have been working on a mobile spec game and need a texture artist to help me finish up the game the models have been UV mapped and are ready for texturing . I need someone proficient in an hand drawn /stylized spec textures. more specifically I need the ground textures. I will provide the FBX files send me a PM if you…