I am new in 3D modeling and game development & want to improve my skills and gain insights into the industry; I have a background in software engineering and have recently developed a keen interest in creating 3D assets for games.
I would like your help on specific question.
What are some efficient workflows and techniques to create high-quality game assets. there are any specific threads or community groups on Polycount where I can share my progress and get helpful feedback from prepared artists? What are the best resources to learn 3D modeling, especially for game development?
Replies
We have a metric ton of resources here, if you just poke around a bit.
etc.